Jusenkyo Mordor Roleplaying Information Guide

Welcome to the Jusenkyo Mordor roleplaying information guide.

Jusenkyo Mordor is a roleplaying MUD based on the Mordor code base, though the combat system, spells, stats, etc have been removed as the focus has shifted to purely free form RP. To help cut down on any OOC chatter within the MUD itself, RP sessions are usually organized on the MUD's IRC channel at eldrasia.lunarnet.org 6667 (channel #botmud) so if you log in and it seems that no one is on, don't worry! There may be players on the IRC channel that are around and willing to RP on the MUD. New players are encouraged to pop into the IRC channel. Additionally, we have a Getting Started Guide that should help new players get to know the world of JM.

 

The MUD is named Jusenkyo Mordor for reasons which are unlikely to become clear again at the moment. Suffice it to say, the action of the game takes place neither in Jusenkyo nor Mordor. Instead it takes place in a completely unique world held loosely together by conventions of convenience, innumerable influences from the realms of sci-fi and fantasy and just a touch of sanity added in a vain attempt to keep plots moving forward in a line slightly less circuitous than a M.C. Escher painting.

The setting for Jusenkyo Mordor are the floating islands of Eraniss and the surface continent below. New characters first arrive in the crystal city of Girralatia through the Nexus. The Nexus is a strange mass of chaotic magic at a point near many other worlds or universes. It is the Nexus that plucks characters from their homeworld and flings them into this one while subjugating them to undesired physical changes and often not even allowing death as an escape.

Eraniss is a tumultuous place, with imported technology, magic and ideas beginning to spread in a world where native magic is prevalent. Constant new arrivals add to the growing number of denizens, diverse in their culture, ideas, abilities and desires.